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Ward Game Types

1v1 PVP
(Standard Ward Rules)

This is original, official, and standard way to play Ward Trading Card Game. In-depth rules can be found by reading the Ward Rules Guide.

Rules

Multiplayer PVP
(Modified Ward Rules)

This variant of the standard Ward tcg rules is played with nearly the same rules as a traditional 1v1 PVP Ward Trading Card Game. When playing other than 1v1, use the same Ward standard rules as close as possible plus the below mentioned supplemental rules. In-depth rules can be found by reading the Ward Rules Guide.

Rules

  • Style: 1v1, 2v2, 1v2, etc.

  • Standard Ward rules apply

  • Ward official Limited/banned list applies.

  • Turns alternate between the teams.

  • One turn cycle is the once all players have completed their turn.

  • Player is out of the game when they hit 300hp.

  • Game is over when all players from one team are out.

  • Teammates may sacrifice their teammates creatures.

Free For All PVP
(Modified Ward Rules)

This variant of the standard Ward tcg rules is played with nearly the same rules as a traditional 1v1 PVP Ward Trading Card Game. When playing other than 1v1, use the same Ward standard rules as close as possible plus the below mentioned supplemental rules. In-depth rules can be found by reading the Ward Rules Guide.

Rules

  • Style: 3+ Players FFA

  • Standard Ward rules apply

  • Ward official Limited/banned list applies.

  • Turns alternate between the players.

  • One turn cycle is the once all players have completed their turn.

  • Player is out of the game when they hit 300hp.

  • Game is over when only 1 player remains.

AL Ladder PVP
(Modified Ward Rules)

This variant of Ward tcg is played with reference to the Ward Rules Guide. When playing with the Ward AL Ladder rule variant use the Ward standard rules as a guide and use plus the below mentioned supplemental rules. 

Rules

  • Style: 1v1

  • Reference applicable standard Ward rules not covered here.

  • Ward official Limited/banned list applies.

  • Each player chooses 1 creature from each Armor Level Class, 1, 5, 11, ect.

  • There are 12 rounds, 1 for each AL class.

  • Players face off by playing their chosen creature from an AL class against their oppoenents chosen creature from the the same AL class.

  • When a creature is killed the round is over and the player who wins gets 1 point. Send all cards on the field to the cemetery and begin the next round. 

  • No summoning costs for creatures.

  • Creature revival cards are not allowed.

  • Limited summoned "Creature cards" are allowed.

    • Limited summoned magic cards are allowed.

  • Creatures cannot be removed from the field via effect or magic.

    • Creatures summoned to the field as the primary AL class creature must be killed to leave the field.

  • Each player plays 1 creature at a time of the same Armor Level.

  • Game is over after all 12 rounds have been completed.

  • Players with the most points wins.

    • In the event of a tie each player rolls 1 die. The sum of both dice is equal to the creature the players will summon. The winner of this fight wins the game. 

  • Each player will have 18 magic cards in their deck.

  • Creatures are not considered in the players deck or in the players cemetery.

Ward: Boss Battles
(Standard Ward: Boss Battles Rules )

This Mode allows player to face off against Ward Boss's in a Cooperative, PVE style. In-depth rules can be found by reading the Ward Boss Battles Rules Guide.

Rules

  • Style: Cooperative, PVE

  • Standard Ward Boss Battles rules apply

  • Ward official Limited/banned list applies.

Ward: RPG
(DM Rules)

This variant of Ward tcg is played with a loose reference to the Ward Rules Guide. When playing with the Ward: RPG rule variant use the Ward standard rules as a guide and use the below mentioned supplemental rules. 

Rules

  • Style: RPG game play

  • One player acts as a DM and runs a rpg style table-top rpg campaign.

    • In this style the Ward rules guide is used as more of a guide rather than strict rules. Follow the DM's guidance on how the rules of the game will work. ​

  • Ward official Limited/banned list do not apply.

  • Players choose a Common AL 1 creature to begin the campaign/session.

  • Magic cards can be issued by the DM as Loot for the players.

  • Magic cards can be used by the players as spells and abilities for their creatures.

  • When the players creatures would "level up" they may choose another creature to play as. DM may set how to level up within the campaign.

Coming Soon

Make up your own rules

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