CREATURE CARDS EXPLAINED
These are the driving force behind Ward battles. Creatures are summoned during your turn and used to battle and destroy your opponent’s creatures. Let’s explain the creature card from top to bottom.

Armor Level: The Armor level or (AL) of your creature is their ability to resist getting Hit in battle. This value is the total your opponent must beat during their Hit roll. Max AL can never exceed 12, even with AL buffs.
Speed: The speed or (SPD) of your creature decides which creature attacks first during battle. There is no max limit to speed. Tied speed stats require a dice roll to determine who goes first in each battle.
Health Points: The health points or (HP) is amount of damage your creature can sustain before being sent to the cemetery. Creatures cannot be healed above their original HP value, unless specifically mentioned by a card. There is no limit to max HP.
Card Generation: The card generation is the family of other cards it is associated with and when the card was released.
Card Biography: A creature’s biography is a bit of additional information about this specific creature. Some bios unlock additional WARD lore.
Modifier: Modifiers are the bonuses that are added to a creature’s Hit and Damage Rolls. These allow for greater chance of Hitting your opponent’s creature and doing extra damage as well. Be aware, some magic cards only add additional Hit or Damage bonuses.
Creature Effect Area: Creature special effects vary greatly. They add additional elements to some creatures to give them a unique advantage. Creature effects can only be used once per turn, unless otherwise stated.
Attack Name: This is name of the attack the creature performs when they are battling other creatures.
Attack Dice Rolls: The amount of dice the creature can roll after it has successfully hit an opposing creature. The attack is the specific number of dice a creature is allowed to roll during the Damage step to inflict damage to your opponent’s creatures. Attack dice along with its modifier and other card buffs determine how much damage the creature specific attack will do to the opposing creature. See Battle section for additional information.
CREATURE TYPES
Creature Name: This is the name of the creature. These can vary greatly from general creature names such as “Demon” or they can be specific names of an individual creature such as “Zanj the Hunter”. The name of the card is important as certain cards may only affect creatures with specific names.
Creature Type: This is the category of type that the creature calls into. Certain card effects or magic cards may affect creatures based on their creature type.
Creature Photo: An artistic representation of what the creature looks like in the Ward trading card game universe. Creature photos are important as the nature of the creature or environment the creature is in may have an effect on other creatures. Example- A magic card or creature effect that only affects creatures with wings.

CARD RARITY
Card rarity is the availability of a card and the chances to obtain that card. There are 7 different tiers of rarity in Ward trading card game.
Downloadable Rarity Lists
Common

Cards that are readily available and frequently found in booster packs or starter packs. These cards typically have common artwork and gameplay attributes. The symbol is a grey circle.
Uncommon
