1v1 PVP - Standard Ward Rules
This is original, official, and standard way to play Ward Trading Card Game.
Rules
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Style: 1v1
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Standard Ward rules apply
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Ward official limited/banned list applies
Multiplayer PVP - Modified Ward Rules
This variant of the standard Ward tcg rules is played with nearly the same rules as a traditional 1v1 PVP Ward Trading Card Game. When playing other than 1v1, use the same Ward standard rules as close as possible plus the below mentioned supplemental rules.
Rules
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Style: 1v1, 2v2, 1v2, etc.
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Standard Ward rules apply
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Ward official limited/banned list applies
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Turns alternate between the teams
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One turn cycle is the once all players have completed their turn
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Player is out of the game when they hit 300hp
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Game is over when all players from one team are out
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Teammates may sacrifice their teammates creatures
Free For All PVP - Modified Ward Rules
This variant of the standard Ward tcg rules is played with nearly the same rules as a traditional 1v1 PVP Ward Trading Card Game. When playing other than 1v1, use the same Ward standard rules as close as possible plus the below mentioned supplemental rules.
Rules
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Style: 3+ Players FFA
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Standard Ward rules apply
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Ward official limited/banned list applies
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Turns alternate between the players
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One turn cycle is the once all players have completed their turn
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Player is out of the game when they hit 300hp
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Game is over when only 1 player remains
AL Ladder PVP - Modified Ward Rules
When playing with the Ward AL Ladder rule variant use the Ward standard rules as a guide and use plus the below mentioned supplemental rules.
Rules
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Style: 1v1
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Reference applicable standard Ward rules not covered here
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Ward official limited/banned list applies
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Each player chooses 1 creature from each Armor Level Class, 1, 5, 11, etc.
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There are 12 rounds, 1 for each AL class
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Players face off by playing their chosen creature from an AL class against their opponents chosen creature from the same AL class
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When a creature is killed the round is over and the player who wins gets 1 point. Send all cards on the field to the cemetery and begin the next round.
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No summoning costs for creatures
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Creature revival cards are not allowed
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Limited summoned "Creature cards" are allowed
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Limited summoned magic cards are allowed
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Creatures cannot be removed from the field via effect or magic
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Creatures summoned to the field as the primary AL class creature must be killed to leave the field
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Each player plays 1 creature at a time of the same Armor Level
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Game is over after all 12 rounds have been completed
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Players with the most points wins
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In the event of a tie each player rolls 1 die. The sum of both dice is equal to the creature the players will summon. The winner of this fight wins the game.
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Each player will have 18 magic cards in their deck
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Creatures are not considered in the players deck or in the players cemetery
Ward: Boss Battles - Standard Ward: Boss Battles Rules
This Mode allows player to face off against Ward Boss's in a Cooperative, PVE style.
Rules
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Style: Cooperative, PVE
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Standard Ward Boss Battles rules apply
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Ward official limited/banned list applies
Ward: RPG - DM Rules
When playing with the Ward: RPG rule variant use the Ward standard rules as a guide and use the below mentioned supplemental rules.
Rules
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Style: RPG game play
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One player acts as a DM and runs a rpg style table-top rpg campaign
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In this style the Ward rules guide is used as more of a guide rather than strict rules. Follow the DM's guidance on how the rules of the game will work.
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Ward official limited/banned list do not apply
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Players choose a Common AL 1 creature to begin the campaign/session
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Magic cards can be issued by the DM as Loot for the players
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Magic cards can be used by the players as spells and abilities for their creatures
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When the players creatures would "level up" they may choose another creature to play as. DM may set how to level up within the campaign.
