Magic cards are just as important as creature cards. They can take a seemingly weak creature and power them up to be almost unstoppable or Turn the Tides of Ward in unpredictable ways. Magic cards have a variety of effects. These include but are not limited to weakening other creatures, returning creatures from the cemetery, allowing you to draw more cards, and so much more. Choose the magic cards that will help your deck best.
Magic Card Name: This is the name of the magic card. These can vary greatly as the name is a reflection of the art on the card and the effect that goes with the card.
Magic Card Photo: An artistic representation of magic card effects in Ward trading card game universe. Magic card photos are important as they show the nature of the magical effect and allow for the theater of the mind. Some images give a glimpse into the landscapes and magical effects of Ward as well as show easter eggs of lore found nowhere else in the Ward universe.

Magic Use Effect: This identifier dictates what this card’s effect with affect.
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Field: The Field identifier indicates this card may affect multiple creatures on the field. This can include both sides of the playing field, or a single side. The scope of coverage will be identified by the specific details on the card.
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Equip: The Equip identifier indicates this card will attach to a single card. Only the equipped creature will be affected by the effects from the card attached to it. Cards that are equipped to a creature are destroyed and sent to the cemetery if the attached creature is killed, changes control, or leaves the field for any reason.
Magic Card Type: This identifier indicates the type of magic card. Magic cards come in three different varieties: Standard, Infinite, and Lightning.

Card Generation: The card generation is the family of other cards it is associated with and when the card was released.